guide / abilities
Ground Slam vs Push
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| Ability | Fit | Trade-off |
|---|---|---|
| Ground Slam | Aerial, aggressive play | Best suited to a player who wants to commit to aerial attacks. |
| Push | Ranged control | A simpler fit when you prefer controlling space at a distance. |
Ground Slam vs Push Comparison
This choice follows the Dancer Resonant. Both are valid directions; the meaningful distinction is how you want to approach enemies.
When Ground Slam Fits
Choose Ground Slam if aerial attacks are already part of your routine. An option that complements a habit is easier to incorporate than one chosen only because it sounds stronger.
When Push Fits
Choose Push when straightforward ranged control is your priority. It may suit a player who wants an easier decision while learning an encounter.
Which One Should You Pick?
Ask what you do when pressured: move into an aerial attack, or create room from a distance? Use that answer as your starting point, not as a permanent rule.
Respec and NG+ Notes
Combat choices can be reset at The Gap using a Reset Item. New Game Plus carries combat abilities forward; compare your available options in-game before changing an established setup.
Sources & verification
Last verified from published sources: