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Ground Slam vs Push

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AbilityFitTrade-off
Ground SlamAerial, aggressive playBest suited to a player who wants to commit to aerial attacks.
PushRanged controlA simpler fit when you prefer controlling space at a distance.

Ground Slam vs Push Comparison

This choice follows the Dancer Resonant. Both are valid directions; the meaningful distinction is how you want to approach enemies.

When Ground Slam Fits

Choose Ground Slam if aerial attacks are already part of your routine. An option that complements a habit is easier to incorporate than one chosen only because it sounds stronger.

When Push Fits

Choose Push when straightforward ranged control is your priority. It may suit a player who wants an easier decision while learning an encounter.

Which One Should You Pick?

Ask what you do when pressured: move into an aerial attack, or create room from a distance? Use that answer as your starting point, not as a permanent rule.

Respec and NG+ Notes

Combat choices can be reset at The Gap using a Reset Item. New Game Plus carries combat abilities forward; compare your available options in-game before changing an established setup.

Sources & verification

Last verified from published sources: