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CONTROL Resonant Abilities & Choice Guide
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Barrage vs Volatile Anomaly vs Shield
Our editorial default is Shield for a defensive, Falter-friendly approach. Pick Barrage for projectiles or Volatile Anomaly for an explosive summon.
Ground Slam vs Push
Ground Slam fits an aggressive aerial approach; Push fits simpler ranged control. Choose the action that matches your movement habits.
Ignite vs Inferno
Ignite supports weapon attacks with Burn. Inferno provides short-range fire. Choose weapon support or a dedicated fire action according to your playstyle.
Combat Choice Groups
Artist, Dancer, Deserter, Collective and Physicist each offer a choice. The first three groups have focused comparisons below. Command is a fixed unlock rather than an alternative.
Traversal and Combat
Traversal powers help you reach new routes; this collection concentrates on combat decisions.
Plan Your Choices
Use the Build Planner to record your preferences. There is no universal best build or numeric damage ranking here.